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  <title>Ideas for ALL WILL FALL</title>
  <subtitle>Ideas for ALL WILL FALL as submitted to our Feature Upvote board. Ideas are ordered by 'new' and the 50 top matches are included.</subtitle>
  <link href="https://allwillfall.featureupvote.com"/>
  <id>brd_kgznh28mkvewm0j</id>
  <updated>2025-04-15T19:01:52Z</updated>
  <entry>
    <title>漂浮的垃圾</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705246/"/>
    <id>sug_te3oddpjlwgjrfl</id>
    <published>2026-04-06T17:05:55Z</published>
    <updated>2026-04-10T11:52:06Z</updated>
    <content type="text/plain">无法收集漂浮的垃圾</content>
  </entry>
  <entry>
    <title>Invert Camera Y Axis Option</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705269/invert-camera-y-axis-option"/>
    <id>sug_0jxelgwejj3ohd7</id>
    <published>2026-04-06T19:40:16Z</published>
    <updated>2026-04-10T11:52:06Z</updated>
    <content type="text/plain">Please add an option to invert the camera controls for us oldies who learned that way from back in the day. :)</content>
  </entry>
  <entry>
    <title>GIVE ME THE ABILITY TO TELL OUTSIDERS TO KICK ROCKS</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705271/give-me-the-ability-to-tell-outsiders-to-kick-rocks"/>
    <id>sug_wcufpzdaud1gphe</id>
    <published>2026-04-06T20:18:39Z</published>
    <updated>2026-04-10T11:52:06Z</updated>
    <content type="text/plain">These motherfuckers roll up before I can research the stuff necessary to keep them away. Then they steal all my resources, eat all my food, drink all my water, and sit around doing fuck all. I do not want or need them in my settlement at this super early stage. Give me the ability to deny them and actually have them stay gone, not just tell me to go fuck myself. Very annoying mechanic.</content>
  </entry>
  <entry>
    <title>Stability Tutorials</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705276/stability-tutorials"/>
    <id>sug_7xitqh71ekx9kj4</id>
    <published>2026-04-06T21:11:30Z</published>
    <updated>2026-04-10T11:52:06Z</updated>
    <content type="text/plain">I really enjoy the game but the Stability system is the one thing that has been really frustrating for me as I cannot seem to figure it out and haven't been able to find any information or tutorials about it in the game.  I assume that the icons on the Support buildables are Weight and maybe Stability but I am not sure nor do I understand what they mean.  I have made a couple of bridges in the Tutorial level but they were due to a lot of trial and error and I'm not really sure how or why they work (the two of them I made that didn't fall apart worked differently) I assume that the numbers on the various support/path pieces probably explain it all but I don't know what almost any of it means I assume higher numbers are better and that you what them to be green and not red but I don't know why or how to affect them</content>
  </entry>
  <entry>
    <title>Zoom limit increase</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705300/zoom-limit-increase"/>
    <id>sug_idiijbck0sstegy</id>
    <published>2026-04-06T23:30:41Z</published>
    <updated>2026-04-10T11:52:06Z</updated>
    <content type="text/plain">Camera zoom is very limited which makes it difficult to see if there's a surface below the water</content>
  </entry>
  <entry>
    <title>Allow for disabling of certain building sounds.</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705302/allow-for-disabling-of-certain-building-sounds"/>
    <id>sug_fupt0bmm0nqw4ek</id>
    <published>2026-04-06T23:58:29Z</published>
    <updated>2026-04-10T11:52:06Z</updated>
    <content type="text/plain">There are certain continuous sounds in the game that it would be nice to have disable the audible for, as it becomes annoying hearing them regularly.  The one in particular that is ringing my ears is the Fight Ring "Ding Ding" sound effect that just never stops unless I'm halfway across the map.</content>
  </entry>
  <entry>
    <title>Wind Turbine Hitbox Adjustment</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705306/wind-turbine-hitbox-adjustment"/>
    <id>sug_qlw0uazrg3fyygr</id>
    <published>2026-04-07T00:23:49Z</published>
    <updated>2026-04-10T11:52:06Z</updated>
    <content type="text/plain">The clickbox for the wind turbines should not include the blades. It makes it very difficult to click on buildings or people behind them. I assume this is due to hitboxes and is designed to prevent buildings from overlapping with each other. I understand that this may take time if it hasn’t already been implemented, but it will greatly help in the future if you address this at an early stage of the game.</content>
  </entry>
  <entry>
    <title>Demolition Focus Area</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705316/demolition-focus-area"/>
    <id>sug_k6eimawmtv3r8yh</id>
    <published>2026-04-07T01:55:29Z</published>
    <updated>2026-04-10T11:52:06Z</updated>
    <content type="text/plain">Be able to set areas for individual Demolition Huts. This should override the High-Medium-Low gathering priorities in a map. &#13;
&#13;
This way, workers from Demolition Hut A won't travel across the map to gather resources near Demolition Hut B due to high priority rubble.</content>
  </entry>
  <entry>
    <title>Mating Amongst Your Population</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705327/mating-amongst-your-population"/>
    <id>sug_crzgylzqz8nzwze</id>
    <published>2026-04-07T04:03:43Z</published>
    <updated>2026-04-10T11:52:06Z</updated>
    <content type="text/plain">I'd love to see population expansion via mating between each male and female partner. Start of a game is always 12 so make 6 males and 6 females and then have an elongated mating/gestation at first. Increase it over time via traits or policies. This would continue minor growth because sometimes its hard to keep a population up through an extended play through.</content>
  </entry>
  <entry>
    <title>Glass from windows as a resource</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705328/glass-from-windows-as-a-resource"/>
    <id>sug_rlzx7zubsjunzt2</id>
    <published>2026-04-07T04:05:21Z</published>
    <updated>2026-04-10T11:52:06Z</updated>
    <content type="text/plain">Can be used in later stages for solar panel charger in your electricity.</content>
  </entry>
  <entry>
    <title>Previously floating material</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705352/previously-floating-material"/>
    <id>sug_p5vibpn5xwgl1kb</id>
    <published>2026-04-07T08:03:08Z</published>
    <updated>2026-04-10T11:52:06Z</updated>
    <content type="text/plain">During low tide if any material gets stuck on a floor that was underwater should be able to harvest it normally</content>
  </entry>
  <entry>
    <title>没有水手这个种族</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705355/"/>
    <id>sug_hof6gc6tnzzssic</id>
    <published>2026-04-07T08:27:07Z</published>
    <updated>2026-04-10T11:52:06Z</updated>
    <content type="text/plain">当水手都没有以后哦  后续再来的人就没有水手了 这样就成了死循环 永远就没了水手这个选项了</content>
  </entry>
  <entry>
    <title>Wind Turbine Hitbox Adjustment</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705370/wind-turbine-hitbox-adjustment"/>
    <id>sug_ottyqmdiis4iz3y</id>
    <published>2026-04-07T10:09:24Z</published>
    <updated>2026-04-10T11:52:05Z</updated>
    <content type="text/plain">The clickbox of wind turbines should not include the blades, as this makes it difficult to select buildings and people behind them. I understand that this may be intended to prevent placing objects in that area due to a shared hitbox; however, implementing a better solution early would save time in the long run.</content>
  </entry>
  <entry>
    <title>Komplette Übersetzung</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705429/komplette-ubersetzung"/>
    <id>sug_gxtkoylsugoezfk</id>
    <published>2026-04-07T16:54:11Z</published>
    <updated>2026-04-10T11:52:05Z</updated>
    <content type="text/plain">Ich habe das Spiel gekauft da in der Beschreibung auch Deutsch stand. die hälfte ist auf Englisch. Ist das ein Bag ?</content>
  </entry>
  <entry>
    <title>Make citizens run home on time</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705498/make-citizens-run-home-on-time"/>
    <id>sug_7hxmrmlmahgf09d</id>
    <published>2026-04-08T03:28:24Z</published>
    <updated>2026-04-10T11:52:05Z</updated>
    <content type="text/plain">I love the game and can be immersed with how I lay out my settlement especially their homes and one constant thing that's bothering me that I'm making these apartment towers and naturally by the time they go from leisure to walking their home, it's about time to go to work again, could you please make them double-time it and make them run home so all the homes light up at night? you could even make their run speed dynamic to the distance so it doesn't matter how far they are. &#13;
&#13;
I'd love to see it.</content>
  </entry>
  <entry>
    <title>it's to indestructible</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705503/its-to-indestructible"/>
    <id>sug_4whehftmuy4cjap</id>
    <published>2026-04-08T04:41:47Z</published>
    <updated>2026-04-10T11:52:05Z</updated>
    <content type="text/plain"/>
  </entry>
  <entry>
    <title>Resources window needs more documentation/explanation.</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705512/resources-window-needs-more-documentationexplanation"/>
    <id>sug_quyxfzlzlis2syj</id>
    <published>2026-04-08T06:09:23Z</published>
    <updated>2026-04-10T11:52:05Z</updated>
    <content type="text/plain">the resources window looks like it could be an amazing tool but it does not actually have the info it looks like it should... It should tell you what a building is consuming or producing in addition to what is in the storage. it should tell me a 0 or positive for generation and a 0 or negative for consumption! it does neither. (or the opposite if you are a accountant apparently) also storage for electricity is Very confusing!</content>
  </entry>
  <entry>
    <title>Hotkey or Buttons for Next Same Building</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705552/hotkey-or-buttons-for-next-same-building"/>
    <id>sug_ii1gw89ocn5yefw</id>
    <published>2026-04-08T13:24:14Z</published>
    <updated>2026-04-10T11:52:05Z</updated>
    <content type="text/plain">Mid to Late Game, I will have a couple of Metal Gathering Huts. With many things going on, it would be nice if there are buttons to click or a hotkey to show next same building.</content>
  </entry>
  <entry>
    <title>Allow the building of corner blocks</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705555/allow-the-building-of-corner-blocks"/>
    <id>sug_da3kahpvf5c7djs</id>
    <published>2026-04-08T13:29:23Z</published>
    <updated>2026-04-10T11:52:05Z</updated>
    <content type="text/plain">One thing I would really like is being able to build corner blocks like the steel ones we see in scenarios. It would add a lot more depth to building and making more creative builds that aren't just completely big squares with little variation.</content>
  </entry>
  <entry>
    <title>add a toggle "Cant Reach building warning" button</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705559/add-a-toggle-cant-reach-building-warning-button"/>
    <id>sug_hhfinnun82coplh</id>
    <published>2026-04-08T13:46:01Z</published>
    <updated>2026-04-10T11:52:05Z</updated>
    <content type="text/plain">With how pipes work, you can put water storages in places that cant be reached on purpose. Having the "this building cant be reached" warnings clogging up the screen is super annoying. Please let buildings come with an individual toggle to remove this warning.</content>
  </entry>
  <entry>
    <title>More information for hungry and thirsty people</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705585/more-information-for-hungry-and-thirsty-people"/>
    <id>sug_bycjwftamlf49g7</id>
    <published>2026-04-08T16:15:08Z</published>
    <updated>2026-04-10T11:52:05Z</updated>
    <content type="text/plain">I have encounter a situation where I would get a red bubble on the top of the screen telling me that some of my guys are hungry/thirsty, but unless they are out of a station/boat, I cannot tell where the person is. There should be a bubble outside of the station/boat or the ability to click on the red bubble and focus on one of the guys, cycling through with more clicks.</content>
  </entry>
  <entry>
    <title>My Metal gatherer have a list now</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705627/my-metal-gatherer-have-a-list-now"/>
    <id>sug_cgzqxslpw3qejzl</id>
    <published>2026-04-08T21:30:41Z</published>
    <updated>2026-04-10T11:52:05Z</updated>
    <content type="text/plain">I don't know what happened but now i can't se the workers in my Metal gatherer</content>
  </entry>
  <entry>
    <title>Option to turn off rain animation</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705629/option-to-turn-off-rain-animation"/>
    <id>sug_6zqgqhqmtd2r6vz</id>
    <published>2026-04-08T21:51:05Z</published>
    <updated>2026-04-10T11:52:05Z</updated>
    <content type="text/plain">The rain looks AMAZING but when my city gets big, the rain makes it unplayable, it's skippy, jumpy, would be nice if we could lower textures on just that or even turn it off or something</content>
  </entry>
  <entry>
    <title>notifications on idle building</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705633/notifications-on-idle-building"/>
    <id>sug_6bkfo0xmktasjas</id>
    <published>2026-04-08T22:11:59Z</published>
    <updated>2026-04-10T11:52:05Z</updated>
    <content type="text/plain">there are no notification when cranes and huts have no more to do.</content>
  </entry>
  <entry>
    <title>Bug - Hut Structures when clicked on too much bugs the UI</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705640/bug-hut-structures-when-clicked-on-too-much-bugs-the-ui"/>
    <id>sug_i6at79ccqziwcxl</id>
    <published>2026-04-09T00:09:25Z</published>
    <updated>2026-04-10T11:52:05Z</updated>
    <content type="text/plain">Visual bug comes up on the right hand side of the UI. Can't add or subtract workers</content>
  </entry>
  <entry>
    <title>Bubble warnings</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705667/bubble-warnings"/>
    <id>sug_desfbkq9abunb2g</id>
    <published>2026-04-09T07:13:11Z</published>
    <updated>2026-04-10T11:52:05Z</updated>
    <content type="text/plain">Show bubble warnings when a building or a worker (or a boat) has nothing to work on and it has workers. For example a wood crane that has no resources available but still has a worker assigned to it. Or a greenhouse when there is no sunshine and has workers assigned to it. If there are no workers then don't show the warning. Also when a building has no workers, don't show the bubble that it's empty (0/2 etc.) if it has no productivity. So if I empty a greenhouse when it's cloudy, hide the warning, but when it becomes sunny again then show it.&#13;
&#13;
Also is there a way of hiding some bubble alerts? So I build a lot of sun distillers, I don't need to see all the alerts for all of them that they have 85% clearance etc. But I would like to see other alerts.</content>
  </entry>
  <entry>
    <title>Center Camera button for events</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705709/center-camera-button-for-events"/>
    <id>sug_11aalohjvf9n4q7</id>
    <published>2026-04-09T11:30:11Z</published>
    <updated>2026-04-10T11:52:05Z</updated>
    <content type="text/plain">Would be very handy to have a button to on the event pop up screen center the camera on certain events.  In particular I'm thinking of the events that give you an upgrade building.  Late into a game I had sprawled across the whole random map and would finish a crate event, then wouldn't be able to remember where that crate was on the map when it rewarded me with a building add on.  Would be a handy quality of life thing to be able to zoom in on these via the event reward screen.</content>
  </entry>
  <entry>
    <title>Notifier when demolition hut is no longer in range of resources</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705710/notifier-when-demolition-hut-is-no-longer-in-range-of-resources"/>
    <id>sug_mwxvltwancrp8ca</id>
    <published>2026-04-09T11:33:56Z</published>
    <updated>2026-04-10T11:52:05Z</updated>
    <content type="text/plain">Would be handy if a notification icon showed up when all the available resources around a demolition hut are exhausted.  Particularly as a colony gets large it ended up becoming a micro intensive processes to keep checking on my various demo huts to make sure none of them were just idling.</content>
  </entry>
  <entry>
    <title>Better notification when you lose people</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705822/better-notification-when-you-lose-people"/>
    <id>sug_azbep29ywrrd4sx</id>
    <published>2026-04-09T19:25:51Z</published>
    <updated>2026-04-10T11:52:05Z</updated>
    <content type="text/plain">I'm not sure if there is a notification for when people die but if there is I haven't noticed it yet. A more obvious alert that people died would be super duper helpful.</content>
  </entry>
  <entry>
    <title>Gathering buildings Prioritising certain resources</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705885/gathering-buildings-prioritising-certain-resources"/>
    <id>sug_pbkwdwwleuzim3t</id>
    <published>2026-04-10T03:40:37Z</published>
    <updated>2026-04-10T11:52:05Z</updated>
    <content type="text/plain">Give an option (perhaps a re searchable option like the advance storage) that you can tell specific buildings to priorities gathering specific resources. &#13;
For example have the  List of items it can collect and the 4 gathering options&#13;
Boat  -- Do not gather --- Blue Gather -- Green Gather -- Orange Gather&#13;
Wood               x&#13;
Scrap                                                                      x&#13;
Fuel                                              x&#13;
Metal                                                                                                      x</content>
  </entry>
  <entry>
    <title>BUG:ui显示错误，市民/脱水市民/选项ui</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705936/buguiui"/>
    <id>sug_0muqy8epajbphib</id>
    <published>2026-04-10T09:33:17Z</published>
    <updated>2026-04-10T11:52:05Z</updated>
    <content type="text/plain">市民/脱水市民ui显示在所有的建筑中，选项的ui错误显示或不显示（数值图标，如影响力等图标）。</content>
  </entry>
  <entry>
    <title>Let idle people move items from outputs to storage and from storage to inputs</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705178/let-idle-people-move-items-from-outputs-to-storage-and-from-storage-to-inputs"/>
    <id>sug_ktieyzlbpuapgwt</id>
    <published>2026-04-06T08:09:38Z</published>
    <updated>2026-04-06T16:30:01Z</updated>
    <content type="text/plain">Let idle people move items from docks / wood catcher / fishing hut / etc to storage.&#13;
Also, let idle people move items from storage to small lab / wood boiler / etc.&#13;
&#13;
The reason is that I found it frustrating to see 2 people sitting around without any task while the 2 sailors slowly storing some of the 58/50 items in the docks, wasting time they could be out there in the boat.&#13;
Also, why the people sitting around does not deliver the required materials by some building? Each time that there are no more materials in the inputs, they stop their work to go bring some more.&#13;
&#13;
So the people sitting around does have some tasks they could help with</content>
  </entry>
  <entry>
    <title>AUTOFOKUS abstellen ??</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705195/autofokus-abstellen"/>
    <id>sug_ssmozoush9jgclb</id>
    <published>2026-04-06T12:36:33Z</published>
    <updated>2026-04-06T16:30:01Z</updated>
    <content type="text/plain">Derzeit scheint es das die mittlere Maustaste auch mit einer Art Autofokus belegt ist. &#13;
Dummerweise hat diese Taste auch die Funktion des Drehens bzw. der Bildschirmbewegung.  &#13;
Und "unerwünschte"  Fokus(sprung)funktion wird dabei mit aktiviert.  DAS NERVT EXTREM !! Bitte um Behebung. DANKE.</content>
  </entry>
  <entry>
    <title>bug caméra</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705214/bug-camera"/>
    <id>sug_qrtivqyoi0dxu7i</id>
    <published>2026-04-06T14:48:46Z</published>
    <updated>2026-04-06T16:30:01Z</updated>
    <content type="text/plain">bug sur le zoom de la caméra c'est assez complexe de dezommer /zoomer je pense ca peut etre mieux</content>
  </entry>
  <entry>
    <title>BUG - Workers don(t have foods but we have foof</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705231/bug-workers-dont-have-foods-but-we-have-foof"/>
    <id>sug_xvq0qls5kp26wcq</id>
    <published>2026-04-06T15:43:38Z</published>
    <updated>2026-04-06T16:29:09Z</updated>
    <content type="text/plain">In my game, my Marins don't have food. 10 people have nothing to eat but in my stock I have 831 unity of food. Why ? it's a bug ?</content>
  </entry>
  <entry>
    <title>150% ui scale is still to small</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/704749/150-ui-scale-is-still-to-small"/>
    <id>sug_chpy7bkumnowwib</id>
    <published>2026-04-03T18:38:15Z</published>
    <updated>2026-04-06T05:59:16Z</updated>
    <content type="text/plain">for my screen it is still a bit small</content>
  </entry>
  <entry>
    <title>would like to have a shortcut for in- or decreasing height meter</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/704810/would-like-to-have-a-shortcut-for-in-or-decreasing-height-meter"/>
    <id>sug_mbm0vnmjotdphg2</id>
    <published>2026-04-04T01:02:30Z</published>
    <updated>2026-04-06T05:59:16Z</updated>
    <content type="text/plain">something like ctrl and mousewheel up/down or some kind of setting to set it up myself</content>
  </entry>
  <entry>
    <title>Metal Wind Turbine needs workers?</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/704826/metal-wind-turbine-needs-workers"/>
    <id>sug_yyg6xur7k2pvy6e</id>
    <published>2026-04-04T06:24:54Z</published>
    <updated>2026-04-06T05:59:16Z</updated>
    <content type="text/plain">Why a Metal Wind Turbine need a worker? and they don't work at night, but the wood wind turbine don't need a worker.</content>
  </entry>
  <entry>
    <title>Delete boats bug</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/704828/delete-boats-bug"/>
    <id>sug_drb8tuaxurpwap6</id>
    <published>2026-04-04T06:33:12Z</published>
    <updated>2026-04-06T05:59:15Z</updated>
    <content type="text/plain">When I try to upgrade the boat, the old boats still exist, when I press the delete button, the old one deleted in the menu, but show a red shape on screen.</content>
  </entry>
  <entry>
    <title>Prevent certain resource types from being marked</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/704864/prevent-certain-resource-types-from-being-marked"/>
    <id>sug_4psfrxkvh4rwl9j</id>
    <published>2026-04-04T13:22:42Z</published>
    <updated>2026-04-06T05:59:15Z</updated>
    <content type="text/plain">Some resource types, such as "concrete floors" and "large steel blocks", are quite strong and serve as a platform for many resources that, if gathered, will waste those resources. Either the citizen AI should gather a resource that won't cause other resources to be wasted or allow the user to toggle certain resource types off from being marked. This is especially annoying when all I want to gather is metal resources such as "pile of metal" and "metal rubble" but don't want to have to manually select every one or deselect every "concrete floor" and "large steel block"</content>
  </entry>
  <entry>
    <title>Default resource harvest priority controls for boats</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/704869/default-resource-harvest-priority-controls-for-boats"/>
    <id>sug_pmzaurbwno2gl5l</id>
    <published>2026-04-04T14:03:35Z</published>
    <updated>2026-04-06T05:59:15Z</updated>
    <content type="text/plain">If you leave the boats to harvest on their own, you'll notice that there is a default priority that they harvest resources by.&#13;
Junk is higher priority than wood by default and there is no way to control what that priority ranking is.&#13;
A toggle button on the boats, letting you tell them what resource is the most important would really help.  &#13;
IE go harvest wood instead of junk</content>
  </entry>
  <entry>
    <title>Spawning Classes</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/704907/spawning-classes"/>
    <id>sug_1cdofwb4nqehffz</id>
    <published>2026-04-04T20:15:49Z</published>
    <updated>2026-04-06T05:59:15Z</updated>
    <content type="text/plain">When all workers or sailors are gone, the game should prioritize spawning newcomers of those missing types to prevent them from going extinct. This ensures every essential role can always be replenished and the game remains playable.</content>
  </entry>
  <entry>
    <title>reconpessas!!</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/704912/reconpessas"/>
    <id>sug_6xmlbuowklsfhiq</id>
    <published>2026-04-04T20:35:38Z</published>
    <updated>2026-04-06T05:59:15Z</updated>
    <content type="text/plain">reconpessas seria otimas quando completa as missoes que pedem pra fazer , comida acabam muito rapido</content>
  </entry>
  <entry>
    <title>Starting Condition Controls</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/704913/starting-condition-controls"/>
    <id>sug_uvqibxhsraqbhzb</id>
    <published>2026-04-04T20:44:25Z</published>
    <updated>2026-04-06T05:59:15Z</updated>
    <content type="text/plain">Have the ability to edit what we start off with as well as choose a "Difficulty" for example, an Easy mode set up would include enough food and water to last say 7 days with enough starter materials to build or research the 3 options for the "Our Next Move" objective</content>
  </entry>
  <entry>
    <title>UPA AS MAQUINAS</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/704944/upa-as-maquinas"/>
    <id>sug_ctxuqwditd8xri6</id>
    <published>2026-04-05T00:08:11Z</published>
    <updated>2026-04-06T05:59:15Z</updated>
    <content type="text/plain">Poderia colocar nivel nas maquinas upa elas para ficar maiores e nos barcos tambem</content>
  </entry>
  <entry>
    <title>"Camera limits" and camera zoom values should be retained upon reloading a save</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/704950/camera-limits-and-camera-zoom-values-should-be-retained-upon-reloading-a-save"/>
    <id>sug_sob7gy3krtojlem</id>
    <published>2026-04-05T02:14:17Z</published>
    <updated>2026-04-06T05:59:15Z</updated>
    <content type="text/plain">Every time I continue/reload a game, I constantly have to readjust my camera zoom length to my preferred amount; the same goes for toggling off camera limits. It would be nice if those values were kept when reloading a save.</content>
  </entry>
  <entry>
    <title>Idle warning on gathering</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/704991/idle-warning-on-gathering"/>
    <id>sug_1rq4u7vz4xu96hc</id>
    <published>2026-04-05T07:52:17Z</published>
    <updated>2026-04-06T05:59:15Z</updated>
    <content type="text/plain">Currently, if a gathering hut (or I guess a crane or similar gathering building) has nothing to do the workers just stand in front idling. There should be an icon or warning that shows if the staff is not working (due to no resources in range etc)</content>
  </entry>
  <entry>
    <title>云存档是不是保存的东西不太对 Steam cloud didn't work</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705001/steam-cloud-didnt-work"/>
    <id>sug_0s0xkbohdjswz5i</id>
    <published>2026-04-05T09:46:00Z</published>
    <updated>2026-04-06T05:59:15Z</updated>
    <content type="text/plain">steam云存档换一台电脑就不显示了，去steam账户数据查看也仅仅只有300B&#13;
&#13;
My Steam Cloud saves won't show up when I switch to a different computer, and when I check the relevant data in my Steam account, the save file is only 300 bytes.</content>
  </entry>
  <entry>
    <title>Bitte um eine Möglichkeit weiter herauszoomen zu können. Höhere Gebäude kann man sonst nicht sehen</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705008/bitte-um-eine-moglichkeit-weiter-herauszoomen-zu-konnen-hohere-gebaude-kann-man-"/>
    <id>sug_h6dotlzo6p3w5mc</id>
    <published>2026-04-05T10:40:06Z</published>
    <updated>2026-04-06T05:59:15Z</updated>
    <content type="text/plain">Zoom über Mausrad drehen ermöglichen</content>
  </entry>
  <entry>
    <title>Camera Levels</title>
    <link href="https://allwillfall.featureupvote.com/suggestions/705012/camera-levels"/>
    <id>sug_pprts8nzyvk8z7n</id>
    <published>2026-04-05T11:23:11Z</published>
    <updated>2026-04-06T05:59:15Z</updated>
    <content type="text/plain">Please consider adding a more intuitive way to adjust elevation levels, such as using the Page Up and Page Down keys (similar to how it works in The Sims). The current method -&gt; pressing F and adjusting via the bar, feels imprecise and interrupts the workflow. A direct key-based control would make level adjustments faster, smoother, and far less disruptive to the overall user experience. The camera overall need some work.</content>
  </entry>
</feed>
